Alright, so this is an extension to the "What should I animate?" post, which was focusing more on the demo reel side. But what if you don't care about the reel, what if you just want to practice and treat the shot as an exercise? What should you animate then? You can easily create a list of things, just keep the shot short. It's also up to you to add complexity to it. So let's see:
Bouncing ball
=> same as before but with added character
Human
Body Mechanics
Specific gestures/movements with a goal in mind, not just mechanics
Emotional takes/gear changes
Pantomime
Audio/facial
If you've done all that and feel bored then take any section and combine it with another one:
- tennis player looses his game, screams in frustration and breaks his raquet, then falls on his knees. He starts walking on his knees towards the referee, begging him to change the score, the referee doesn't care. Player gets up and stomps away while the other player in the background is surrounded by photographers and fans lusting for autographs. You can add sound to that and break the action up into separate shots for a sequence.
Now, that's just for a biped. You have the whole animal kingdom to explore as well. You can treat the animals as real ones and go through mechanics and movements or combine animal movements with anthropomorphic behaviour.
Again, if you start mixing exercises across all sections the possibilities are endless.
There are many more exercises, so feel free to add your ideas in the comments section.
Cheers
JD
Bouncing ball
- pure physics
- physics with tail
- obstacle course
=> same as before but with added character
Human
- walk
- run
- sneak
Body Mechanics
- jump
- fall
- stumble
- faint
- getting out of/into chair
- walking up/down stairs/ladder
- getting/climbing over obstacle
- swinging from something to something
- lifting/carrying/pulling/pushing something heavy/medium/light
- any athletic activity
- fights (punch/kick/slap/martial arts)
Specific gestures/movements with a goal in mind, not just mechanics
- grabbing something, for instance getting a drink, but the acting changes depending on the emotion (bored/thirsty/shy/etc.)
- putting a hat on (or any other clothing)
- putting something together (puzzle piece/maquette/decoration)
- opening/closing a door
- getting in or out of something (car/bathtub/rainy spot/etc.)
Emotional takes/gear changes
- switch from one emotion to another
Pantomime
- expresse emotions through body/facial acting only, no sound
Audio/facial
- get used to sticking to a certain timing, pick short sentences or even just words, shouts, sigh, grunts, laughter, cry and animate the face only (upper body as well, treat it as a close up)
- full body acting
- longer dialogue
- longer dialogue involving complex emotions
- two+ person dialogue
If you've done all that and feel bored then take any section and combine it with another one:
- tennis player looses his game, screams in frustration and breaks his raquet, then falls on his knees. He starts walking on his knees towards the referee, begging him to change the score, the referee doesn't care. Player gets up and stomps away while the other player in the background is surrounded by photographers and fans lusting for autographs. You can add sound to that and break the action up into separate shots for a sequence.
Now, that's just for a biped. You have the whole animal kingdom to explore as well. You can treat the animals as real ones and go through mechanics and movements or combine animal movements with anthropomorphic behaviour.
Again, if you start mixing exercises across all sections the possibilities are endless.
There are many more exercises, so feel free to add your ideas in the comments section.
Cheers
JD
12 comments:
if it's not for your reel then I'm a big fan of the super quick test. Something you can start without a big hastle, chug on it for 20-40 minutes, and be done. Just quick little tests to put some attention on a facet you want to shore up. Like the spline doctors post: http://splinedoctors.com/2008/01/animation-workout/
Great post as usual JD
Soooper great post!
So many possibilities! thanks
Ej
I'm glad it's helping!
Now that's a comprehensive list! I'm going to have to make a permanent link to that one.
Awesome stuff mate!
Your articles are really helpful and informative.
Any plans on compiling a PDF like Animation Mentor does with their Tips and Tricks blog? =D
Thanks Raveen!!
I thought about the pdf, it would be neat to have. I'd like to have more content though.
Thanks for the articles JD :) Part 1 of this article was quite eye-opening. Many things about the cut-throat competition that you said, is never really told at school and I spent quite a lot of time ignoring my level and trying to catch up with everyone else, under the pressure of a limited visa, the fear that huge student loans 'must amount to something worthwhile' etc. Until I discovered the joy of mastering the basics first.
Whenever we come across a wise suggestion like this, we feel "Wish someone told me that on the first day". But it's never too late! It's helping me a lot! Many thanks :)
Awesome, glad it was of help!
Greetings! Very useful advice in this particular
post! It is the little changes which will make the most important changes.
Thanks for sharing!
Thanks for reading!
This basic explanation is quite helpful for someone like me, who is new to whiteboard animation and trying to grasp different aspects of it, thanks for this, keep it up, buddy.
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