Showing posts with label Motion Capture. Show all posts
Showing posts with label Motion Capture. Show all posts

Friday, April 2, 2021

Motion Capture Process - Rokoko Smartsuit Pro (part 2)

Part 2! This is a full overview of the first time setup and capture process showing you what you get with the Rokoko Smartsuit Pro straight out of the box! Quirks, mistakes and successes included!

Check out all things Rokoko on their site here: https://rokoko.io/31Vms4d

Thursday, April 1, 2021

Rokoko Smartsuit Pro Review (at home Motion Capture) - Unboxing, Overview, Suit up (part 1)

This is part 1 of my Rokoko series which takes a look at the Smartsuit Pro, what you get upon purchase, how to wear the suit, and continuing with tutorials on how to set it up, capture a session, transfer it to Maya, stream it to Maya and much more!

  

Thursday, August 11, 2016

Motion Matching GDC Promo

I saw this presentation at GDC and it blew my mind. Really fantastic results. No embedding allowed, so head over here to watch it.


Saturday, January 23, 2016

Last of Us - Mocap session

Cool to see the filming process. I wish they kept his acting a bit more like the live action footage. The final anim had a lot of head moves that felt a bit over the top. Subjectively.



Emotional mocap Last of Us Scene8Gaming is all you need for the best gaming content around!
Posted by 8Gaming on Sunday, January 17, 2016

Friday, August 23, 2013

Gollum Project

This is supposed to be pure mocap and no keyframe? Looks great! I hope it can be easily incorporated into studio pipelines. There's more info here.


Gollum Project from fab on Vimeo.