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Showing posts with label Spring 12. Show all posts
Showing posts with label Spring 12. Show all posts
Monday, June 11, 2012
Friday, June 8, 2012
Facial pose can ruin everything
A lot of times maquettes have a cool body pose, but then the face just ruins it all. Enter these two from Star Wars.
The Grievous/Shaak Ti could have been really cool, but look at Shaak Ti's facial expression! Same with Asajj. It's so emotionless, what is going on?!
The Grievous/Shaak Ti could have been really cool, but look at Shaak Ti's facial expression! Same with Asajj. It's so emotionless, what is going on?!
What a bummer!
Now that's a lot better:
Looking at the Dianoga would have been cool though, but at least his pain is clearly visible in his facial expression.
Wednesday, June 6, 2012
Monday, June 4, 2012
Friday, June 1, 2012
Practice, practice, practice!
Isn't there a saying that you need to get a thousand crappy drawings out of your system before you get a good one? Well, the same is true about computer animation. You have to practice and not be burdened with the pressure that every shot or sequence you start will end up on your demo reel (more about this in a later post). And my plan is to do just that.
But give me every option available and no deadline and it's going to take me ages until I decide on something. Deadlines and restrictions are one of my favorite things at work. I love finding the most creative solution within a set of restrictions. It's like a puzzle! ("It's like a big old mammogram!").
Enter the 11secondclub.
One of the things I've wanted to do for a while but never had the time for, was submitting entries for the 11secondclub. It's perfect for what I need. A DEADLINE! Each month!
So from now on I will do just that, enter a clip each month using every spare minute that I have. And it doesn't matter how much time I spent on it, how crappy it is, it's all about practice, practice, practice.
So here we go! This is my entry for the month of May. For this month, I had a day where the stars aligned and I was granted 10 hours of free time (sort of). I dove right into it and submitted the work about 2 minutes before the end of the deadline! HAHAHA! Better start practicing and improving my timing for that as well!
The clip was fun to do, especially the ending, where I totally went overboard. I just wanted to practice and have fun. There's a good mix of reference and imagination, pose to pose and straight-ahead animation in there. I loved it! And the Malcolm rig from AnimSchool is fantastic! So many controls, but never confusing! Btw. the stairs were built using this kick ass tool: Davveys Stair Generator 1.1.2 (maya script)
The clip here is zoomed in and rendered, which was not what I submitted but I prefer this one. Can't wait to start the next clip!
Here are also the usual suspects of formats: Vimeo and Quicktime
But give me every option available and no deadline and it's going to take me ages until I decide on something. Deadlines and restrictions are one of my favorite things at work. I love finding the most creative solution within a set of restrictions. It's like a puzzle! ("It's like a big old mammogram!").
Enter the 11secondclub.
One of the things I've wanted to do for a while but never had the time for, was submitting entries for the 11secondclub. It's perfect for what I need. A DEADLINE! Each month!
So from now on I will do just that, enter a clip each month using every spare minute that I have. And it doesn't matter how much time I spent on it, how crappy it is, it's all about practice, practice, practice.
So here we go! This is my entry for the month of May. For this month, I had a day where the stars aligned and I was granted 10 hours of free time (sort of). I dove right into it and submitted the work about 2 minutes before the end of the deadline! HAHAHA! Better start practicing and improving my timing for that as well!
The clip was fun to do, especially the ending, where I totally went overboard. I just wanted to practice and have fun. There's a good mix of reference and imagination, pose to pose and straight-ahead animation in there. I loved it! And the Malcolm rig from AnimSchool is fantastic! So many controls, but never confusing! Btw. the stairs were built using this kick ass tool: Davveys Stair Generator 1.1.2 (maya script)
The clip here is zoomed in and rendered, which was not what I submitted but I prefer this one. Can't wait to start the next clip!
Here are also the usual suspects of formats: Vimeo and Quicktime
Wednesday, May 30, 2012
The Art of Brave
This is great! Every art-of book should have a short video like that where you can quickly see the content, so you can decide if it's worth it or not.
Tuesday, May 29, 2012
Thursday, May 24, 2012
Wednesday, May 23, 2012
The Art of Julia Sarda
There's a lot more at juliasarda.blogspot.cahttp://juliasarda.blogspot.ca/, so head over there!
- found via Mike Stern
- found via Mike Stern
Monday, May 21, 2012
The Pod (trailer)
I was fortunate to see the full short and unfortunately I don't know when it is going to be released and what the festival details are, but if you have a chance to see, you should. I loved it.
Sunday, May 20, 2012
SloPro - iPhone app for shooting Reference
If you have an iPhone, I recommend you check out SloPro. It's free to check out but you won't be able to save your movies. For $1.99 you get the full version with more options.
Here the official info list:
- Toggle slow motion while recording!
- Trim and change slow motion afterwards if needed
- No rendering delay--watch slow motion immediately!
- Facebook upload
- YouTube upload
- Upgrade to email, export to camera roll, and export raw 60fps
For non-iPhone 4S 60fps is only on the iPhone 4S. Other devices can still record, edit and share great slow motion videos at 30fps.
The slow-mo sound is fun, especially when it makes your baby sound like a huge ogre beast. :)
Saturday, May 19, 2012
Friday, May 18, 2012
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