Showing posts with label Workflow. Show all posts
Showing posts with label Workflow. Show all posts

Friday, November 19, 2021

10 TIPS on how to ANIMATE FAST in MAYA!

Done with scene prep and ready to animate in Maya? Looking for ways to speed up your scene and workflow? Then buckle up, this clip is for you!

Need help with your animation? Sign up for my workshop!

Saturday, November 6, 2021

How to be a FASTER ANIMATOR! 8 TIPS for you!

There are many factors that can slow you down as an animator and put the speed brakes on your animation workflow. Today's upload walks you through my top 8 Tips on how to be a faster animator!

Need help with your animation? Sign up for my workshop!

Friday, July 2, 2021

Animation Blindness? - 5 PROVEN TIPS on how to fix it

Have you ever worked on an animation for so long that you weren't able to tell anymore what works and what doesn't? Chances are the answer is YES! I got 5 Tips on how to fix that in today's new video!

 

Friday, August 21, 2020

Take Notes! - Animation Workflow Tip

Don't fall into the trap of randomly fixing your animation. Take structured notes, prioritize, go down the list, move on, rinse and repeat. It's an animation workflow change that will save you a ton of time!

 

Friday, March 13, 2020

My Animation Workflow - Maya 2020 Default Setup - part 1

What's the first thing that I change when I open up a new Maya? In this new "Workflow" series I'm walking you through my Maya tweaks and how I set up my environment using the built-in Maya 2020 tools.

Sunday, December 9, 2018

Animation Blocking - Sound as Reference - part 7

Part 7 of the Animation Blocking series covers an animation workflow that I feel is criminally underused. It's quick, you don't need help, you can do it all yourself and you can use it in a simple way or go crazy. I'm talking about making sounds as timing reference. This can work for movements and physical actions but also internal monologue.

Saturday, October 20, 2018

Animation Blocking - Test your Rig - part 4

How to block out your animation, how to plan your animation blocking, what to avoid, what IS animation blocking, all these questions are the basis of this new series and a topic that's really important for new animation students.

Part 4 covers what you should look out for in an animation rig, what to test out, what animation pitfalls to avoid, etc. before you start your animation shot.


Saturday, October 13, 2018

Animation Blocking - Planning - part 3

How to block out your animation, how to plan your animation blocking, what to avoid, what IS animation blocking, all these questions are the basis of this new series and a topic that's really important for new animation students.

Part 3 takes a look at different planning methods, focusing on 2D and reference, with examples of how I approach my reference process, 2D planning examples and more!

Saturday, October 6, 2018

Animation Blocking - Cheat Sheet - part 2

How to block out your animation, how to plan your animation blocking, what to avoid, what IS animation blocking, all these questions are the basis of this new series and a topic that's really important for new animation students. Part 2 gives you an animation checklist of the most important items you should be able to cross off before you show your first blocking pass to whoever needs to see it. This animation cheat sheet, as I like to call it, looks like this: PREP - plan your animation - test your rig - create a pose library QUICK CHECK - act out your playblast - use sound as reference WORKFLOW - make a list of notes - do a technical & visual proof-watch: *pops & arcs * body mechanics * silhouette * mirror shot * work in chunks * don’t loop shots (except for fixes) * avoid repetition (pose & timing) BONUS: - rotoscope your reference There you go! The next upload is going to take a look at each of these items in detail.


Saturday, September 29, 2018

Animation Blocking - You are doing it WRONG! - part 1

How to block out your animation, how to plan your animation blocking, what to avoid, what IS animation blocking, all these questions are the basis of this new series and a topic that's really important for new animation students. And I may or may not have used this to show a lot of shots from "Tremors"...


Saturday, September 24, 2016

GDC Tricks of the Trade 2016

This was in my tabs forever, forgot to post it! It was so much fun to do! Head over to the GDC Vault to watch it!