Sunday, December 9, 2018

Animation Blocking - Sound as Reference - part 7

Part 7 of the Animation Blocking series covers an animation workflow that I feel is criminally underused. It's quick, you don't need help, you can do it all yourself and you can use it in a simple way or go crazy. I'm talking about making sounds as timing reference. This can work for movements and physical actions but also internal monologue.

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