Showing posts with label iAnimate. Show all posts
Showing posts with label iAnimate. Show all posts

Thursday, December 20, 2018

iAnimate Feature Animation Showreel 2018

Despite the embed not being allowed, still posting it here as a bookmark. Follow the link below to check it out on Vimeo.

iAnimate Feature Animation Showreel 2018 from iAnimate on Vimeo.

Wednesday, February 8, 2017

Friday, September 25, 2015

Why animating “scenes” is good.

Couldn't agree more.


"This class – “Feature Workshop 6: Advance Sequence Work” – I feel is so essential for any animator trying to compete with working professionals, or for any working professional trying to stand out from their peers. These skills are just as important as spacing, timing, body mechanics and all of it. I truly believe that. And I think you’ll see I teach the class like I believe it too."

Head over here to read more about it.

Monday, March 4, 2013

iAnimate Games - Project Lune

From the text description:

Plug in the game controller!
Game students can now create and play their animations in game!
We will be releasing Lune_Level_01 in the coming weeks and very excited to see Lisa, Brick and Legion play in game.
Directed and Designed by Richard Arroyo, Project Lune was developed with support from three iAnimate students; Ashraful Mobin, Andrew Tran and Sebastien Dussault
SO. COOL!



iAnimate Games - Project Lune from iAnimate on Vimeo.