why would anyone think that using Mocap for humans would be a selling point? Real humans with CG creatures and backgrounds, VFX houses have been doing that very well for a decade
Interesting point, but I guess that Mocap labs became less expensive than green screen studios. I could see the improvement in the motion, but still felt that weird "uncanny valley" around that trailer.
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why would anyone think that using Mocap for humans would be a selling point?
Real humans with CG creatures and backgrounds, VFX houses have been doing that very well for a decade
Interesting point, but I guess that Mocap labs became less expensive than green screen studios. I could see the improvement in the motion, but still felt that weird "uncanny valley" around that trailer.
Post a Comment