________________________________________________________
Latest of my spare time animation clips. I'm having progressively more fun doing that stuff, it's really freeing to do your own animation at home. It's really all about practice practice practice. Workflow wise still neglecting the GE, but after roughing out the layout and camera, there was a lot of straight ahead animation going on. I wasn't too married on length and re-edited as I went along, enjoying the freedom of animation without length-specific live-action plates. :)
Definitely got different versions per shot, but same as the Paintball one, I just wanted to plow ahead and finish it (as opposed to all my other stuff I never finish), so I'll post the progression playblasts later. It's time to catch up on sleep. It's tricky to balance family with work and spare time anim but you do get a lot done when you sleep a bit less. Just relax every now and then and eat healthy and exercise in order to keep some sort of balance. :)
Shot details:
Not too sure how long it took me animation wise specifically for this project since I did the paintball clips at the same time (I like going back and forth between shots, it helps keeping a fresh eye), but if I add up the hours throughout the week and week-ends, I would say the "Looks clear", Paintball and this project all together took about a full week (Mo-Su) at typical production length days (so 9-10 hours), which I'm pretty happy with. Add another day for rendering, compositing layers, building sets & rigs, etc.
- Rigs: Norman, Octomall, Shark, Fish is a combination of this fish with those eyes :)
- Set is all basis Maya stuff
16 comments:
I love it! You are insane!!!
Nice Norman modification :) It is coming along well.
Although the clip is huge, I would love to see the shark eating the octopus and "master of ceremony" at the end :)
And then a bird comes in and KAKAAAA!
wow JD!!
and what a crazy unique idea!!!
This idea is really crazy fun! Haha! Will you be adding sounds and music to this? I think it would add a lot because of the length of the animation. Some dramatic music, sound effects and stuff. And now I see what you mean about the octopus. That must have been difficult to do!
Yeah, music for sure, maybe at one point sound.
no new clips for a while then suddenly KAbOom!!!!! 3 in the last few weeks! good stuff!
P.s. sorry family but we want more
P.S.2 animation is love
Ha, I'll tell them. Tough road. ;)
JD this is awesome!
Love the fish right before he gets eaten! Hahahaha
forget the bird! where are the lazors! and aliens! and pewpew! JD..... come on!
Hey Jean - Great to see more of your personal work - very funny. Keep going. Your animations and blog are always inspiring. I as well as some of my students are following you on Twitter too. :-)
Randolf - Lav Vegas.
Hey JD, Nice animation. But with wich Maya do you animate? If I open the shark rig it has this ***** up geomotry.
Would love to animate a shark. :)
I have Maya 2009. When you open the Shark, the head geom is stretched up, but you can put it back by going into the blendshapes. There's one you just have to dial in and it's all okay. But unfortunately the eye brow shapes don't work. The rig is made for Maya 8.5.
Beware, the main spine left/right rotation is controlled by a sine/bend deformer and the range is very limited, so you can't do manual and crazy body rotations except up and down. Hence the more limited animation with the shark. :) The first shot is one giant cheat using every controller.
Supergeilomatisch!
Wuerkli mega JD! plus the octopus is my new favourite sidekick ever.
Hey, hey, danke Stefan! Ha no vell z'lerne, macht aber uhuere Spass!
Glad to see my Shark rig being used/ I'm going to take the rig notes to heart and make an updated version soon. What was available for download as only a proof of concept
Thanks for the update!
Post a Comment