It's cool to see people's process but I do have to say that Dreamworks movies can feel a bit reference-y. Same with iAnimate shots. Not all of course. It's just not my cup of tea.
Reference is great for figuring out complicated body mechanics. If you're a good actor, it's great for acting reference. But depending on the style, if you stick too much to the timing, it starts to look too real. That's okay for VFX shots with digital stunt doubles, but in feature animation it creates a weird mix between a stylized chacter with non-stylized movement. That's all subjective, some people don't mind at all. It's just me. I'm more in the Cloudy with a Chance of Meatballs camp. Love that. But most of the time I really like the animation in feature movies, just every now and then a handful of shots feel too close to real timing and it takes me out of the stylized world, that's all.
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what do you suggest on "Using reference" for animation?
Reference is great for figuring out complicated body mechanics. If you're a good actor, it's great for acting reference. But depending on the style, if you stick too much to the timing, it starts to look too real. That's okay for VFX shots with digital stunt doubles, but in feature animation it creates a weird mix between a stylized chacter with non-stylized movement. That's all subjective, some people don't mind at all. It's just me. I'm more in the Cloudy with a Chance of Meatballs camp. Love that. But most of the time I really like the animation in feature movies, just every now and then a handful of shots feel too close to real timing and it takes me out of the stylized world, that's all.
Thanks JD for taking out time to answer my question.....Really Cleared many things in my head for approaching my next shots.
Sure thing!
hey i just saw this related to video reference check it out!! http://splatfrog.com/getting-story-from-your-still-images/
Sweet, thanks!
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