2012 demo reel from Hyunah Ko on Vimeo.
Monday, April 30, 2012
Fan made Portal Cartoon
This could be cool! But reading the comments, holy moly, people love to bash things. Reminds me of the TAG blog.
Anyway, head over to Kotaku for more info on the project.
Anyway, head over to Kotaku for more info on the project.
Thursday, April 19, 2012
Wednesday, April 18, 2012
Monday, April 16, 2012
Tuesday, April 10, 2012
Monday, April 9, 2012
Thursday, April 5, 2012
Question about the Norman rig
Can anybody help him out?
Hello,
First I wanted to tell you how much I enjoyed your Norman tutorial on Animation Buffet. The Cloth section was especially helpful. Using the Wrap Deformer worked perfectly. It allowed me to use all the controllers of the rig and have the clothing follow. However, I did run into one problem. When i tried to scale the character using the scale controller the clothing didn't follow perfectly. Is there anything you could suggest to fix this?
Thank you,
Justin Petrick
Wednesday, April 4, 2012
Reactions - Reference
Exp Animators Required for High Profile Game Studios
I'm forwarding this email, maybe someone out there is interested in it?
Hi Jean-Denis,
Hope you are well..
I thought I’d let you know two high profile games clients I work closely with in the South East of the UK are looking for an Exp/Senior and Lead Animator.
For both roles they need strong Maya users with v.good key-frame, in-game and ideally some rigging exp. Published titles is a must.
Salary is £30-40k (DOE) – possibly slightly higher for someone exceptional
If you are interested I can send through further details if required…
If you are not looking yourself but know someone that might be interested/suitable please forward on my details ...
I look forward to hearing back from you…
Thanks in advance….
Sandor
Sandor Roberts
Games & Post Production
www.semag.co.uk
Main +44 (0) 1903529108
Mob +44 (0) 7725559652
Msn: sandor@semag.co.uk
Monday, April 2, 2012
Contrast in Performance - Mark Andrews Lecture
I was watching the "Mark Andrews Lecture part II" clip and the 9min 40s mark cracked me up. Great example of putting contrast into your performance!
He starts with repetitive movement, then breaks it up with a slow change, leading the audience into thinking that he might have found what he needed, but then continues on with an unexpected realization that it wasn't what he was looking for.
That change of pace and rhythm is really important to have in your animation as well to avoid repetitive and boring performances.
He starts with repetitive movement, then breaks it up with a slow change, leading the audience into thinking that he might have found what he needed, but then continues on with an unexpected realization that it wasn't what he was looking for.
That change of pace and rhythm is really important to have in your animation as well to avoid repetitive and boring performances.
Composition - Tips From a Skateboard Photographer
I saw this post over at Gizmodo, where photographer Michael Burnett is talking about taking clean, uncluttered pictures of skateboarders, and there's great info that translates nicely into the animation world of clean silhouettes and composition. Check it out!
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