Friday, February 21, 2020

MOST COMMON Animation Mistakes (part 5) - One Frame Direction Change

Part 5 of the Most Common Animation Mistakes series takes a look at the One Frame Direction Change. One common spacing issue, and also due to no proper arcs, is the dreaded one frame direction change. Nothing changes direction abruptly unless the object or character hits an outside force/obstacle or an outside force/obstacle acts on your character (generally).

Thursday, February 20, 2020

Prometheus - Acting Analysis for Animators

Today's Acting Analysis for Animators takes a look at Prometheus and focuses on how costumes can provide more ideas for your animation shot. Will it change interactions between characters? Can it add suspense? Does it change your body mechanics?

The Virtual Production of The Mandalorian, Season One


Saturday, February 15, 2020

MOST COMMON Animation Mistakes (part 4) - Spacing

Part 4 of the Most Common Animation Mistakes series takes a look at SPACING.

 You want to make sure that you have consistent spacing within a movement. By consistent I mean spacing that gives the impression of proper speed and action based on the character and acting, movement and intention. Or in short: avoid sudden pops. Those inconsistencies will kill the sense of weight and overall believability of your animation.

 Timing and spacing are KEY factors to portraying weight (or the lack of it) and integral to proper body mechanics. You really want to have that nailed down before attempting any type of performance shots.

Friday, February 14, 2020

The Strain (s2) - Acting Analysis for Animators

Today's Acting Analysis for Animators takes a look at The Strain and focuses on different variations of character introductions, the reaction to said introductions, progression of character behavior and more!

Wednesday, February 12, 2020

Animation Workshop Santiago Uriarte #3 (2020)


The Pitfalls of the Animation Industry - Pros and Cons

The animation industry can be tough. It's important for you to research this field & listen to artists like Janet Chan who've had negative experiences. They're valid & they're important. Here are my thoughts regarding her post & why I did NOT quit this industry.

Monday, February 10, 2020

Sunday, February 9, 2020

MOST COMMON Animation Mistakes (part 3) - Arcs

Part 3 of the Most Common Animation Mistakes series takes a look at ARCS. Tracking arcs is a tedious affair yet a task you have to undertake for every shot. Don't neglect it!