Friday, July 20, 2018

How an environment makes your animation BETTER! - part 1

This is the start of a multi part series again, almost an unofficial "How to take your animation to the next level" part 6, but this time I'm talking about environments and it's a subject I want to dedicate its own series to.
I'm starting with the simple yet very important distinction: has your character been in that environment before or is the first time? Your acting choices will be different depending on your answer and a set and environment can inspire your acting choices tremendously!

Thursday, July 19, 2018

ER (Season 1) - Acting Analysis

For this Acting Analysis clip I'm looking at season 1 of the TV show "ER", specifically episode 12 "Happy New Year" and episode 14 "Long Day's Journey".
John Carter (played by Noah Wyle) seems to be dominating all the clips I'm going to show, with his awesome pantomine actions and reactions, but other characters and moments will be featured as well of course.

Tuesday, July 17, 2018

The Food Thief - Teaser Shot and Rig Demo

Sonder: Animated Film Made with Unity

Julian Teo Pixar Reel - Animation Analysis

Julian Teo's Pixar Internship 2016 Animation Demo Reel is always being shown in my classes and his shot of Inside Out's Riley is such a good example of a strong pantomime acting performance within a set and how a set can influence your acting choices and marry both the character and the set together so that the character feels alive within that environment.

Saturday, July 14, 2018

How to take your animation TO THE NEXT LEVEL - part 5

Okay... one more! This really is the last part of the How To Take Your Animation To The Next Level series (at least in this form!). I had to add one more part because of the awesomeness of this clip I'm talking about! The body mechanics, the conflict, the struggle, the determination, it's all so good!

Friday, July 13, 2018

Star Trek Voyager "Elogium" - Acting Analysis

Looking at an episode of Star Trek Voyager, this week's Acting Analysis looks at how you can use a prop to enhance a character's emotional state. Ok, that sounds pretty fancy, especially given the show and the characters in my example. Hey! What can I say, I'm more of a DS9 and TNG guy, but it's still a fun example.