Thursday, March 31, 2016

Body Language


8 comments:

Anonymous said...

Seriously?

Jean-Denis Haas said...

Anonymously?

Anonymous said...

So? Whats your point? You allow the option to reply anonymously so people who want to comment as such can..

Jean-Denis Haas said...

You're right and I can also comment on people just leaving a one word knee jerk reaction to anything related Anita.

Sam Surplice said...

I don't understand... So the plan is to boil everything down so men and women can't be differentiated in games? I would be inclined to say that the difference itself is liberating for both female and male players. It was made perfectly clear in the video that not even male characters can pull off the female poses, that is something females own. No man can take that away from them. And... It's not about real life or live action (if it was, then I am in total agreement with the video). It's about playing/being a character with impossible proportions and crazy movements. About being something you can't. If I decide to play as a female character in a game, I don't want to compromise. But then again, that can also be perceived as a chauvinist point of view, as I am a male.
A solution can be having the option to control exaggeration of female characters in games? In that way, people have the choice of what they want to see.
As an animator I really feel it can really hurt the craft by watering movement down to a very basic need, rather than an artistic expression.

Jean-Denis Haas said...

It would be neat to be able to control the amount of pushed style!

I think with the cherry picked examples of the video it just tries to illustrate that you should be mindful where you push exaggeration and where you don't, and what aspect of the character you exaggerate. Male game anim can fall into the category of vanilla walk (or whatever movement) category, where a male character just does a move or a walk and it's not hugely male-ish. Whereas women are depicted with exaggerated movements even though they don't move that differently compared to male. I think the best example in the clip is the sit down in Destiny.

So to me it's not about boiling it down so it all looks the same, but if you exaggerate on half of the population, then exaggerate the other half as well. Just be mindful who you portray and how.

(It's like a Michael Moore documentary, just filter through the one sided skewed presentation and you'll find some valid points or at least food for thought)

Sam Surplice said...

I do feel this is a healthy discussion to have, once people stop being one sided. The video did suggest that the game industry is designed to attack female sexuality. That is a bit far fetched, in my opinion.
But ignorance from both sides will not solve anything. And most of the video is food for thought, I agree with you there ^^

Also, why was Mortal Kombat not mentioned at all?? Great game, but I feel that it is one of the most controversial in terms of females in games.

Jean-Denis Haas said...

I never see her videos as an attack. She's just pointing out things that need some rethinking, but maybe if you don't play games, it can look like this is happening in every game ever? But yeah, don't be one sided, that's just silly.