
Check them out @ gamesradar.com - found via GoNintendo
I so don't have time to play through games anymore, but I'd love to get it. So far everything looked really cool.

Thought of You from Ryan Woodward on Vimeo.
Thought of You - Behind the Scenes Preview - ROUGH CUT from Cambell Christensen on Vimeo.
Best Animated Feature
* Despicable Me – Illumination Entertainment
* How to Train Your Dragon – DreamWorks Animation
* Tangled – Disney
* The Illusionist – Django Films
* Toy Story 3 – Disney/Pixar
...
Animated Effects in an Animated Production
* Andrew Young Kim "Shrek Forever After" - DreamWorks Animation
* Jason Mayer "How To Train Your Dragon" - DreamWorks Animation
* Brett Miller "How To Train Your Dragon" - DreamWorks Animation
* Sebastian Quessy "Legend Of The Guardians: The Owls of Ga'Hoole" - Warner Bros. Pictures
* Kryzstof Rost "Megamind" - DreamWorks Animation
Character Animation in a Television Production
* Nicolas A. Chauvelot "Scared Shrekless" - DreamWorks Animation
* Savelon Forrest "Robot Chicken: Star Wars Episode III" - ShadowMachine
* Elizabeth Havetine "Robot Chicken: Star Wars Episode III" – ShadowMachine
* David Pate "Kung Fu Panda Holiday" - DreamWorks Animation
* Nideep Varghese "Scared Shrekless" - DreamWorks Animation
Character Animation in a Feature Production
* Mark Donald "Megamind" - DreamWorks Animation
* Anthony Hodgson "Megamind" - DreamWorks Animation
* Gabe Hordos "How To Train Your Dragon" - DreamWorks Animation
* Jakob Hjort Jensen "How To Train Your Dragon" - DreamWorks Animation
* David Torres "How To Train Your Dragon" - DreamWorks Animation
Character Animation in a Live Action Production
* Quentin Miles - Clash of the Titans
* Ryan Page - Alice in Wonderland
Awesome analysis of "How to Train your Dragon" at storyfanatic.com.Not every story needs to work out for the best. In fact, one could argue that greater truth can be found in stories that closer approximate the bittersweet moments in life.
In How To Train Your Dragon, things don’t quite work out the way Hiccup had intended. While smiles abound and the music swells, there still seems to be a sense of loss. The reason why this is goes far beyond the obvious physical changes: something quite meaningful has transpired.
I had a lot of fun with this competition. I'm a big fan of old airplanes and it was fun to incorporate that into an animation. The silhouetted aircraft is supposed to be a Supermarine Spitfire by the way. I didn't keep an incredibly accurate account of the time spent, but I'd say about 28 hours over the course of five days. I was out of town over the weekend, so I used that time to brainstorm ideas. I started thumb-nailing and animating on Monday, worked through the week, and then finished it up at about 10pm that Friday night.
So... a little about me. I graduated in 2006 from the Art Institute of California - San Francisco, where I got a degree in animation and met my wife, Sarah. I have since worked at a number of small companies, doing animation and a fair amount of generalist work. My most recent gig was as an animator at Offset Software working on "Project Offset." I was there for nearly a year and got to work on both in-game and cinematic animations. Since then I've been working on continually challenging myself and doing new and different kinds of animation in order to land my dream job at ILM. Thankfully, God has blessed me with many wonderful and supportive people around me. Above all is my wife, Sarah, who is always pushing me to be better.
When not animating (which is every now and again), I enjoy developing and executing short films with Sarah (live action and animation), catching up on the latest movies I likely missed in the theater (I try and get the important ones, I really want to see Tangled in the theater), yelling at our cats (they just won't get off the table) and playing the occasional video game well after everyone else has already traded it in.
Youtube doesn't allow long enough video's so here's part 1 and part 2