tag:blogger.com,1999:blog-3249314933943866343.post8099550465057981800..comments2024-03-28T00:46:14.378-07:00Comments on Spungella: Question about the Norman rigJean-Denis Haas http://www.blogger.com/profile/16123475853304267584noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3249314933943866343.post-4396960787182009172012-04-05T17:01:50.140-07:002012-04-05T17:01:50.140-07:00Thanks guys! Ill be sure to try this when I get a ...Thanks guys! Ill be sure to try this when I get a chance. Do you guys think this is the best option to attach clothing or is there a different method? <br /><br /><br />P.s. Can't wait to see the Little Painter go into production. I got my confirmation backing email about my kickstarter pledge! So glad I could help!Justin Petrickhttps://www.blogger.com/profile/01128091029258176193noreply@blogger.comtag:blogger.com,1999:blog-3249314933943866343.post-46916687931847834932012-04-05T13:29:09.371-07:002012-04-05T13:29:09.371-07:00From Kenny Roy:
Scale your character first, then ...From Kenny Roy:<br /><br />Scale your character first, then apply the wrap. The wrap deformer does not use scale information, it uses translation information from the nearby verts and edges. So when you scale, and EVERY piece of the geo is moving, the deformer has a hard time figure out what to do with that. So scale your character, scale you cloth to fit, THEN wrap. It's easiest if your character and the cloth have the same pivot. Select the cloth and hold down D to move the pivot to the character's pivot point.Jean-Denis Haas https://www.blogger.com/profile/16123475853304267584noreply@blogger.comtag:blogger.com,1999:blog-3249314933943866343.post-22728130914861103812012-04-05T10:49:36.522-07:002012-04-05T10:49:36.522-07:00The pivot points of the cloth and the controller y...The pivot points of the cloth and the controller you are trying to scale should be at the same place, i think this should work out!Romit Dodhiahttps://www.blogger.com/profile/15601605400634454674noreply@blogger.com