Thursday, August 29, 2013
Tuesday, August 27, 2013
Monday, August 26, 2013
Sunday, August 25, 2013
Saturday, August 24, 2013
Cool Mike Mignola look!
I know this is a silly post, but hey. I was about to start a video critique for my online workshop and as I was firing up the animator's sequence the best thing ever happened. I pretty much always listen to music and today I was listening to Die Hard 2: Die Harder - Deluxe Edition 2 Disc Set (I had to write that). And for some heavenly reason, the music and the sequence synced up perfectly! Of course I had to start the critique with that fact and here's the excerpt:
Makes it all already awesome.
Makes it all already awesome.
Friday, August 23, 2013
Thursday, August 22, 2013
Wednesday, August 21, 2013
Tuesday, August 20, 2013
Monday, August 19, 2013
Friday, August 16, 2013
Michal Makarewicz Directing Animator Pixar Studios and co-founder of the Animation Collaborative talks at CTNX
Super nice guy, animator and teacher!
Michal Makarewicz Directing Animator Pixar Studios and co-founder of the Animation Collaborative talks at CTNX from Creative Talent Network on Vimeo.
Wednesday, August 14, 2013
Friday, August 9, 2013
Tuesday, August 6, 2013
Friday, August 2, 2013
With my current AAU class almost over and Online Workshops always busy I do get to see a lot of shots and reels, and I answer a lot of the same questions. One of the topics involves dancing and martial arts shots.
Now, this is purely subjective, but here are my 2 cents:
I personally would not do a martial arts nor a dance shot, as those types of shots are not really useful on a reel, if the company you're applying to focuses more on performanes. A dance is just motion. At least dancing really forces you to pay attention to timing. But it's just not interesting to watch. Same with martial arts. It's okay if you just want to learn spacing, arcs, posing and timing. I know, that's a big chunk that you obviously shouldn't skip in your learning process, but when things are just moving around without any thought behind it, I'm bored.
The most interesting thing in a shot facing a character is conflict, or in other words, a problem. When someone is faced with a problem, they have to make a choice and that choice tells us something about her/his/its character.
And that's what this is about, character animation. We want to see thought process, thinking, decision making in a character. For me that's when characters are truly alive.
Again, as exercises those two type of shots are fine. Practice makes perfect and both will help you master body mechanics. But when a character is just moving around without any personality and thought process behind it, then I wouldn't have it on a reel.
You could introduce a problem to the character while she/he/it is dancing/martial artsing. :)
Conflict adds a lot of interest, to any kind of situation:
Kinnaree - Animated Short from Dayle Sanders on Vimeo.
"Kinnaree": The animated short is a year-long project created by Dayle Sanders and Andriana Laskari. The story is inspired by Thai Mythology and involves two creatures of the magical Himmapan forest; a legendary forest that lies between Heaven and Earth in the Himalayas. The art direction stems from Buddhist & Lai Thai art as seen on the actual characters and the environment surrounding them.
There's more goodness if you head over to Carlos Baena's post!